Tuesday, February 21, 2012

Make 2D Pazzle Game Using Game Engine (Academic Project)

Introduction: Ntudio is very simple board game where two players pass the ball through a board which has obstacles and the player should make sure that the ball does not pass through their defense. If a ball passes through the player’s defense the opponent player gets a point. The winner will be decided by the player with most number of points and also can continue to multiple rounds.This game is developed using 3D Game Studio and will be available as a game for Windows Platform. This document will discuss the game play, features and various other features of this game.
Game Concept: Game Ntudio will be a two player board game. Two player will have to use the keyboard to move there platform in Up-Down direction to make sure the ball does not pass through their defense. The board where the game is played will have uneven edges so the direction of the ball after hitting the edge of the board will be hard to determine. When the game is initialized there will be some random obstacles placed in the middle of the board. These obstacles can actually vary the speed of the ball.
The speed of the ball is determined by the colour of the obstacles after collision with the ball. Ntudio will actually challenge the player’s reflexes as the speed and direction of the ball coming towards the player.
Game Goals: • Placing random obstacles so every time the player gets challenged • The speed of the ball after hitting an obstacle is not same as the incoming speed • Un-even edges in the board • A game which is easy to pickup • Both player will has an even chance of winning as the game play is completely random • Make sure to test player reflexes.
Target Audience: This game is targeted to everyone, but would be suitable for teenagers and kid’s
Development Software: The software used to develop the game is 3D Game Studio A7. The game design and scripting capabilities were used to develop the game. The Scripting was done using the built in Scripting language Lite-C. The game runs on top of 3D game studio’s game engine.
What is my responsibility to develop this group project?
I was responsible on rendering, lighting & animation using Lite-C and game 3D game studio.

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